Final Update
Junkship Turbo GMTK » Devlog
Hello! I've pushed a bunch of mostly visual updates to the game and decided that this will be the last update for this particular project. As I was creating new content, I decided that it would be nice to maintain this in its current incomplete state to keep a record of its form during the GMTK game jam. Development will continue, just in a separate project.
Here's a list of the (mostly) visual changes:
- Added scrolling star field
- Added parallax clouds on the edges
- Added zoom effect on death to highlight where you were hit
- Added flashing on enemies to indicate damage
- Added lightning attraction effect on nearby "friends" when they're being drawn closer
- Added disabled state for "friends" until they're attached to indicate whether they're vulnerable
- Adjusted a few hitboxes to make it slightly harder to get hit for more fun
- Modified "friend" turret sprites to look more like a turret
- Improved graphic performance
- Added ability to pause the game and made the game auto-pause when backgrounded
- Fixed "friend" modules not exploding on death
- Updated screenshots
Great job to everyone in the GMTK 2021 Game Jam!
Get Junkship Turbo GMTK
Junkship Turbo GMTK
Put your ship together, then break it apart to go TURBO
Status | Prototype |
Author | norcrel |
Genre | Shooter |
Tags | 2D, Arcade, Bullet Hell, Game Maker's Toolkit Jam, Short, Side Scroller, Singleplayer |
More posts
- Post-Game Jam Minor Update and PlansJun 22, 2021
Leave a comment
Log in with itch.io to leave a comment.